Post by Stryker on Mar 24, 2008 11:41:34 GMT -4
En este primer post se trataran los terminos basicos asi como la notacion correcta de los movimientos.
6 tap forward [6] hold forward
2 tap down [2] hold down
4 tap back [4] hold back
8 tap up [8] hold up
3 tap down-forward [3] hold down-forward
1 tap down-back [1] hold down-back
9 tap up-forward [9] hold up-forward
7 tap up-back [7] hold up-back
5 joystick nuetral
Button Notations
A horizontal attack B vertical attack
K kick G guard
any any button
General Notations
FC fully crouched
WS while standing up
8WR 8 way run
JF just frame
SS side step
SC soul charge
SpC spirit charge
1FS 1 frame shift
WpS weapon stripping
GI guard impact
GC guard crush
GB guard break (see GC)
RC recover crouching
RCC recover crouching cancel
iFC instant full-crouch
iWS instant while-standing
SP special movement
DMG take damage
NC natural combo
FrC forced crouch
FrCh forced crouch on hit
SCC soul charge cancel
BT back turned
WL while landing from jump
( ) optional [ X ] hold button X
, followed by ~ immediately after
+ at the same time _ or
< optional delayed input * optional delayed input
= next in sequence { } grouping of options
xY see "~", roll from button X to button Y, ex. aB, kB, agA
hold hold attack button for delay/etc.
GC-l# guard crush on Soul Charge Level # (1-3)
lever joystick movement possible
Grounded Positions
FUFA face up & feet away
FUFT face up & feet towards
FDFA face down & feet away
FDFT face down & feet towards
Hit Properties
BT your back facing the opponent
OB forces opponent's back to face you
OS forces opponent's side to face you
OSB forces opponent's side to face you when blocked
JG juggle starter
RO move rings opponent out
CH requires a counter hit
AT attack throw (blockable throw)
FrC forced crouch on block
FrCh forced crouch on hit
GI guard impact is possible
GI-h guard impact - horizontal attacks
GI-v guard impact - vertical attcks
re-GI reverse GI, GI opponent's post-GI attack
# see corresponding footnote
c CH modifier (eg. BNc is a bounce juggle starter on counter hit)
co crouching opponent modifier (eg. BNco)
cco CH on crouching opponent modifier (eg. FScco)
Stuns
BN bound or bounce stun
DOS double over stun
uDOS unbreakable double over stun
FS fall back stun
LS lift stun
HS hunch over stun
CS crumple stun
CFS crumple fall stun
TS thrust stun
QS quake stun
SPS spin stun
THS toe hop stun
BS block stagger
GC guard crush
GB guard break (see GC)
Hit Ranges
l hits low
m hits mid
h hits high
L hits low and grounded opponents
M hits mid and grounded opponents
H hits high and grounded opponents
Sm hits special mid (can block mid or low)
UB-h unblockable high
UB-m unblockable mid
UB-M unblockable mid that hits grounded
UB-l unblockable low
UB-L unblockable low that hits grounded
Character Specific Notations
CR Caliostro Rush Voldo
BS Blind Stance Voldo
MC Mantis Crawl Voldo
RC Rat Chaser Voldo
LF Land Fish Voldo (SC2)
BSFG BS Force GI Voldo (SC1)
WP Whip Stance Ivy
SW Sword Stance Ivy
SL Spriral Lust Ivy (SC2)
SE Serpent's Embrace (aka WW) Ivy (SC2)
ST Spiral Tribute (aka OT) Ivy (SC2)
SR Spiral Serenade (aka ST) Ivy (SC2)
SS Summon Suffering Ivy
CS Criminal Symphony Ivy (SC2)
MT Mist Stance Mitsurugi
RL Relic Stance Mitsurugi
RLC Relic Cancel Mitsurugi (SC1)
HMD Half Moon Divide / Death Mitsurugi
FMD Full Moon Divide / Death Mitsurugi
MO Monument Kilik
MOTB Monument Thrust Block Kilik (SC1)
TR Tribute Kilik (SC2)
RO Right Outer Maxi
BL Behind Lower Maxi
RC Right Cross Maxi
LO Left Outer Maxi
LI Left Inner Maxi
PSL# Pure Soul Loop (#1 - #4) Maxi
NBS Night Back Stance Nightmare
NBSR Night Back Stance Running Nightmare (SC2)
NLS Night Lower Stance Nightmare
NSS Night Side Stance Nightmare
NSSL Night Side Stance Left Nightmare (SC2)
NSSR Night Side Stance Right Nightmare (SC2)
PG Pogo Stance Yoshimitsu
ST Sit Stance Yoshimitsu
SHS Side Hold Stance Siegfried
BHS Base Hold Stance Siegfried
CHS Chief Hold Stance Siegfried
PO Possession Stance Taki
PORC Possession Rush Cancel Taki
iPO instant Possession Stance Taki
WR WindRoll Taki
WRS WindRoll-Side Taki
STK Stalker Taki
iGT instant Gaea Tremor Sophitia & LM
GDR Geo-Da-Ray Cervantes
DC Dread Charge Cervantes
CR Crane Stance YunSung
LW Land Walk YunSung
AS Angel Step Cassandra
AT Angelic Twirl Cassandra
WDC Wind Charmer Talim
WDL Wind Leap Talim
WDS Wind Sault Talim
SE Spiral Envelope Rapheal
CE Circular Envelope Rapheal
RS Retreat Step Rapheal
AS Advance Step Rapheal
PR# Preparation Stance (#1 - #4) Rapheal
6 tap forward [6] hold forward
2 tap down [2] hold down
4 tap back [4] hold back
8 tap up [8] hold up
3 tap down-forward [3] hold down-forward
1 tap down-back [1] hold down-back
9 tap up-forward [9] hold up-forward
7 tap up-back [7] hold up-back
5 joystick nuetral
Button Notations
A horizontal attack B vertical attack
K kick G guard
any any button
General Notations
FC fully crouched
WS while standing up
8WR 8 way run
JF just frame
SS side step
SC soul charge
SpC spirit charge
1FS 1 frame shift
WpS weapon stripping
GI guard impact
GC guard crush
GB guard break (see GC)
RC recover crouching
RCC recover crouching cancel
iFC instant full-crouch
iWS instant while-standing
SP special movement
DMG take damage
NC natural combo
FrC forced crouch
FrCh forced crouch on hit
SCC soul charge cancel
BT back turned
WL while landing from jump
( ) optional [ X ] hold button X
, followed by ~ immediately after
+ at the same time _ or
< optional delayed input * optional delayed input
= next in sequence { } grouping of options
xY see "~", roll from button X to button Y, ex. aB, kB, agA
hold hold attack button for delay/etc.
GC-l# guard crush on Soul Charge Level # (1-3)
lever joystick movement possible
Grounded Positions
FUFA face up & feet away
FUFT face up & feet towards
FDFA face down & feet away
FDFT face down & feet towards
Hit Properties
BT your back facing the opponent
OB forces opponent's back to face you
OS forces opponent's side to face you
OSB forces opponent's side to face you when blocked
JG juggle starter
RO move rings opponent out
CH requires a counter hit
AT attack throw (blockable throw)
FrC forced crouch on block
FrCh forced crouch on hit
GI guard impact is possible
GI-h guard impact - horizontal attacks
GI-v guard impact - vertical attcks
re-GI reverse GI, GI opponent's post-GI attack
# see corresponding footnote
c CH modifier (eg. BNc is a bounce juggle starter on counter hit)
co crouching opponent modifier (eg. BNco)
cco CH on crouching opponent modifier (eg. FScco)
Stuns
BN bound or bounce stun
DOS double over stun
uDOS unbreakable double over stun
FS fall back stun
LS lift stun
HS hunch over stun
CS crumple stun
CFS crumple fall stun
TS thrust stun
QS quake stun
SPS spin stun
THS toe hop stun
BS block stagger
GC guard crush
GB guard break (see GC)
Hit Ranges
l hits low
m hits mid
h hits high
L hits low and grounded opponents
M hits mid and grounded opponents
H hits high and grounded opponents
Sm hits special mid (can block mid or low)
UB-h unblockable high
UB-m unblockable mid
UB-M unblockable mid that hits grounded
UB-l unblockable low
UB-L unblockable low that hits grounded
Character Specific Notations
CR Caliostro Rush Voldo
BS Blind Stance Voldo
MC Mantis Crawl Voldo
RC Rat Chaser Voldo
LF Land Fish Voldo (SC2)
BSFG BS Force GI Voldo (SC1)
WP Whip Stance Ivy
SW Sword Stance Ivy
SL Spriral Lust Ivy (SC2)
SE Serpent's Embrace (aka WW) Ivy (SC2)
ST Spiral Tribute (aka OT) Ivy (SC2)
SR Spiral Serenade (aka ST) Ivy (SC2)
SS Summon Suffering Ivy
CS Criminal Symphony Ivy (SC2)
MT Mist Stance Mitsurugi
RL Relic Stance Mitsurugi
RLC Relic Cancel Mitsurugi (SC1)
HMD Half Moon Divide / Death Mitsurugi
FMD Full Moon Divide / Death Mitsurugi
MO Monument Kilik
MOTB Monument Thrust Block Kilik (SC1)
TR Tribute Kilik (SC2)
RO Right Outer Maxi
BL Behind Lower Maxi
RC Right Cross Maxi
LO Left Outer Maxi
LI Left Inner Maxi
PSL# Pure Soul Loop (#1 - #4) Maxi
NBS Night Back Stance Nightmare
NBSR Night Back Stance Running Nightmare (SC2)
NLS Night Lower Stance Nightmare
NSS Night Side Stance Nightmare
NSSL Night Side Stance Left Nightmare (SC2)
NSSR Night Side Stance Right Nightmare (SC2)
PG Pogo Stance Yoshimitsu
ST Sit Stance Yoshimitsu
SHS Side Hold Stance Siegfried
BHS Base Hold Stance Siegfried
CHS Chief Hold Stance Siegfried
PO Possession Stance Taki
PORC Possession Rush Cancel Taki
iPO instant Possession Stance Taki
WR WindRoll Taki
WRS WindRoll-Side Taki
STK Stalker Taki
iGT instant Gaea Tremor Sophitia & LM
GDR Geo-Da-Ray Cervantes
DC Dread Charge Cervantes
CR Crane Stance YunSung
LW Land Walk YunSung
AS Angel Step Cassandra
AT Angelic Twirl Cassandra
WDC Wind Charmer Talim
WDL Wind Leap Talim
WDS Wind Sault Talim
SE Spiral Envelope Rapheal
CE Circular Envelope Rapheal
RS Retreat Step Rapheal
AS Advance Step Rapheal
PR# Preparation Stance (#1 - #4) Rapheal